| Some agencies call these TA
GRPs and some call them TRPs. Same thing, no matter
what they are called.
Once you have the calculation, include it in your all media
flow charts. The first thing that will probably stand out is
the small number of GRPs in Interactive media vs. other media.
This realization is what we call a “good start”.
Relative to R/F, there is a way to reflect R/F in your buys
today, even if the ad servers are not ready to execute this
way.
Let's use two extreme examples: The first is a DR
product and the second is a product with a branding
goal (we recognize that many Interactive campaigns are a
little of each).
For the DR offering, a lot of research has indicated
that there are diminishing returns after the first impression.
So, instead of buying 1MM impressions, buy 1MM impressions
with a frequency cap of 1 (or 1MM uniques). This controls
frequency and gives you a reach-oriented execution.
For the branding offering, a lot of research has
indicated that the sweet spot is 4-7 impressions. For sake of
simplicity, let’s set the frequency goal at 5. For the same
1MM impressions, buy 200,000 uniques at a 5 frequency cap per
site. Sites may not be able to deliver 5 impressions for all
200,000 so a slightly larger number of uniques may be
necessary to deliver 1MM overall impressions, but we are
definitely moving in the right direction with this type of
buy.
Of course, we have to lobby the third party ad servers to
give us reporting that permits us to track campaigns on the
above basis. And we need to learn a lot more about what
average frequency happens when we have frequency capping. But
the above formula is directionally correct.
To recap:
- Investigate the solutions out there today.
- Calculate GRPs for your current campaigns and compare
them to other media.
- Make an attempt to impact the R/F of your current buys
through frequency caps and buying a given number of uniques,
not just impressions.
- Help lobby the third party ad serving companies to
facilitate this kind of buying.
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