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week, Dave wrote about Online Reach and Frequency, and what needs to
be done about it now.
Erika Newsom wrote: "I hate the talk of reach and frequency for
online advertising. The strength of this medium does not lie in its
reach potential. For that, stick with TV and Outdoor. This medium is
about interaction with the brand, and presence in highly targeted
environments that are extremely relevant to a consumer.
Also, this medium has led the paradigm shift towards advertising
accountability (we can track metrics that are much better than RF...
we can track actual exposures, traffic, sales, ROI and CPA...the
metrics that really matter to an advertisers business). When you
stack online against offline based on RF metrics, online does not
appear to be as valuable. That's because the value lies elsewhere."
Scott MacDonell commented: "I couldn't agree more with the idea
of posting the online buy. However, if I ever have to do a post-buy
again, I may jump from that 10,000-foot level you mentioned. The
real key will be in creating post-buy automation for a quick pull of
results. From everything I've learned so far, it looks like AtlasDMT
could have the best chance at being the first to provide this,
marrying information from the sites across their client base with
syndicated traffic research."
Check out more comments on The Spin Board.
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Friday, May 30, 2003 Wireless Musings By David L.
Smith
At E3 a couple of weeks ago one of the amazing data points was
that South Korea is 67% wireless! What are they all doing with these
wireless computers? It seems like they are playing MMOGs (Massively
Multiplayer Online Games). South Korea is the biggest market for this
phenomenon. If you haven't yet experienced one of these, go to Sony's station.com and check out
Everquest (the #1 in the world) or their new game PlanetSide. We are
constantly looking for the next new medium, and if South Korea is any
indication, wireless critical mass results in different habits.
Apparently the population is playing games, doing IM and email and other
online activities wherever they are. They probably feel that it beats
reading a book or magazine while waiting for that meeting to start.
Fortune magazine reports that Activision thinks the
Advergaming market could be worth $100 Million to them. If that is true,
what could it be for someone like EA, Microsoft or Sony? And embedding
either obvious or subtle messages into console games (think ads vs.
product placement) is one thing. Putting them into online games is a
whole other ballgame. How so? In a video game today, you can't really
change the product placement once you ship the game. (Although that
could change too in the future-look at the technology that puts virtual
outdoor boards behind home plate in a TV baseball game and you see how
this could happen). But in an online game, changing the environment or
the sponsor of a game is simply today's download when you log in. As a
result, marrying the Advergaming marketplace and MMOGs produces a whole
new medium with lots of flexibility.
From E3 I traveled to NY to the IAB Leadership Conference. The buzz
there was Verizon's decision to put 802.11g hubs into all of their
Manhattan phone booths. This is nothing less than brilliant. It involves
real estate that they are already paying for with technology (pay
phones) that is rapidly becoming outmoded. Now that real estate has a
brand new purpose and can probably produce a lot more income down
stream. The prospect of being able to go anywhere in Manhattan and be
wired through a single provider is truly awesome. This should increase
not only the laptop marketplace but also the use of the new pen
computers, a number of which were in use at the conference.
One more area I'd like to discuss relative to wireless is the growing
impact of mobile phone text messages. The publicity relative to American
Idol was about the people who could not get into the 800 numbers to
vote. The success story was the massive amount of voting via SMS with a
solution driven by Mobliss. No worries about busy signals using this
technology.
This is another arena where Asia is leading the pack. Another Fortune
article talked about the use of text messaging in China between
individuals about SARS. No serious tracking by the government with this
technology, unlike the email systems in China. As a result, individuals
feel free to pass information around to each other about what is going
on in various places. In fact, the Hong Kong authorities reportedly
responded to rumors that the city was about to be quarantined by sending
six million text messages to deny the rumors.
It will be interesting to watch the US media market as wireless
communications in all forms achieves the critical mass here that it has
already achieved in much of Asia. That will create a tipping point where
the media landscape will change again and new opportunities abound.
David L. Smith is President and CEO of Mediasmith, Inc.
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